I re-worked the Lighting of the V8 Interceptor I made months ago in Unreal Engine 5 model made with ZBrush Maya SubstancePainter 3DSMax Full Project at https://lnkd.in/eHMzU78Q
Yeah Building from the base looks like a good way to begin. It's not necessarily the way to start. If time is your limiting factor then it really isn't possible to give you a fail safe rule because no one can judge what works best for you. All anyone can do is give you guidelines as to what works for them. Would it be…
in short: how exactly does the irritating uvChannel work in 3dsmax,- cause I got lost in its logic cant automaticly store/ recieve data. the long run: been working on my UV scripts and trying to bang my head into the channel stuff - but all I get is non working results. Each time I edit specifically a certain channel…
3dsmax "spacing tools" "converting edge to tubes" "select and place tool" is a very basic tools... but i think its too advance for maya. as maya user too, just because i know the "workaround" to archieve those tools it doesnt mean i am a better artist. and of course it didnt mean maya can be called to be have more advance…
I'm testing my normal workflow to build my wooden shack in 3DsMax and always struggled to get decent results with normals. By browsing the polycount-forum i found lots of praise for the marmoset baker, so i tried it out, and it works like a charme!.. ..Until i load my maps into 3DsMax sadly, here are some screenshots of…
@SV_ TTs was originally written for 3ds Max, so the smooth by islands script basically replicates afaik behavior ironically enough, of Max internal Smoothing Groups assignment operation.…
Hi there, i'm fiddling around with displacement-map creation out of Zbrush (to be displayed in 3DsMax 2016 and Vray) for a while now and i finally got very good results by following these steps: https://www.cggallery.com/tutorials/displacement/ It's a very good guidance for all the settings and stuff. Basically i created a…
MagicPictures Studio is looking for 3dsmax/Maya generalist for many projects(feature film, Game cinematic, TV-CM) Position: 3dsMax/Maya generalist Status: Full time - in house 3dsmax Modeler Location: LA office (Santa Monica) Start date: Immediately Rate: DOE Requirement: * Experience with 3dsMax or Maya * Creativity,…
MagicPictures Studio is looking for 3dsmax/Maya generalist for many projects(feature film, Game cinematic, TV-CM) Position: 3dsMax/Maya generalist Status: Full time - in house 3dsmax Modeler Location: LA office (Santa Monica) Start date: Immediately Rate: DOE Requirement: * Experience with 3dsMax or Maya * Creativity,…
You just need to export a few different ranges of animation? Of course it's possible in 3dsmax. Every animation export or save function has a range setting on it. Don't get me wrong 3dsmax has its faults, but this isn't one of them. There is a differance between "I don't know how to do it in 3dsmax" and "3dsmax lacks a…