I did this for a 300 level class at Ferris State University. I know the hair's crap but other than that how'd I do? any tips on future projects/ how to make hair (with out zbrush's actual hair fibers)?
model Day 1! Aiming for the lower end of the allowed 300 tri count with these challenges. 28 tris 256 x 256 diffuse Sometimes the thumbnail is upside down, not sure how to fix that.
You could try turning your phong settings down a bit on the left. Set the top to like 120 and the bottom to 80 as a starting point, helps to take that white shine down a bit.
Same :P I've had enough of MW2 now, it's just constant tubes or some speed freak runnin around quick knifing people with 120+ ping. I'm ready for something else.
doesn't look like a bug, looks like a space betwee the 0 and 7 ;) . would be nice to have some more standard shortcuts though, having to remember that poly 120 = :poly120: sucks ;) .
might wanna have a look at Leadwerks engine too ($150)...lotso high-end eye-candy stuff (shader model 3.0 min specs), but will require programming skills (similar to C4).
Downsizer: There are 300+ homes in that photograph, but if you read the info on the site, that's just about 3% of the total number of houses in Ixtapaluca. Does your townhouse development have 10,000+ buildings, all identical?
yes, in 3.0. and have been using del for that for ages. since the update, it doesn't seem to work anymore. it's also used now for mapping keyboard shortcuts, if i recall right (no z3.1 at home).