Edit: This only happens with 2.3, 2.2 works fine This started to happen with Substance Painter 2.3 It worked fine with my motherboards IGPU,Intel HD 3000, "fine" meaning it actually opened a mesh without crashing I think it has something to do with OpenGl or what ever viewport rendering library you use It crashes every…
Hi All, This is my first post on the forum, looks like a great place so here goes... I am doing a modellor test and thought I'd post my progress and see if the stuff is any good :) Bookshelf 500 tris, 128x128 color map. Concept: Render: Troll 1000 tris, 128x128 color map Concept: Render: Turntable: [ame]…
[ Job no longer available ] Hi, I am looking for a 3D artist to work on a spaceship for "Project SAI", a 3D space adventure game for PC. The artist will be provided with a rough prototype 3D model that I made to find out the right shapes for the ship, and to test the placement of weapons and various equipment. From this,…
Hi there, we are currently looking for a 3D Modeling Artist with very good skills in advanced/high-end poly modeling as well as good knowledge of applications like Maya, Max, XSI or Cinema 4D. You are going to take over the following tasks: * Modeling of soft parts mainly for vehicle interiors as well as modeling of…
I'm a renaissance man. I am an illustrator, designer, editor and animator. I will create something completely original and can emulate any style, or art direction. My animation reel> https://studiotrujillo.com/#reel Character Design and Illustration>
https://studiotrujillo.com/project/character-profiles/ My…
Hi, could I get some thoughts from more experience people here? I have a 2.5 year old G73W Asus that I'm considering selling to get some money for buying a new N-series from the same company. The G73 has been having serious crashing problems for the past couple months, and has to be formatted two times already. It doesn't…
Hey Polycounter friends: It's been waaaayy too long since I've posted here...I'm one of those polycounters that has "gone indie" over the last few years. I figured I should plug something I've been working on and get some thoughts. Over the last 2.5 years I've been codeveloping with Grip Digital a followup to Tower of Guns…
Hello Polycount, I'm looking for some general critique on my portfolio. It's a 3D and 2D (separated of course). petescott.artstation.com or https://www.artstation.com/petescott I would really like to work with 3D modelling, perhaps with hard surface and vehicle modelling. I get to do some modelling in my current job…
Thank you, @iam717 ! We will see how far I can push it. :) In the meantime I had an other idea and made a "quick" test. Do you guys remember those car card games? I printed out a bunch of train cards. From the 3D printing project I have a ton of renders to use, I collected their data long time ago, so all it took to throw…
Unreal 4 Timeline Documentation: https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Timelines/index.html (Which nodes to use for rotating will depend on how you have your actor/meshes set up. But you had that figured out already I believe) You could use a timeline to drive the rotation like so like so; Inside…