use mirror: https://help.autodesk.com/cloudhelp/2022/ENU/Maya-Modeling/images/GUID-15463246-AAFE-42EC-B629-F4930E0A9DAB.png https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/Maya-Modeling/files/GUID-E66AE3D8-3B9C-4D4E-9A3E-5BDAFCD67F1D-htm.html
Hello everyone and welcome to the Monthly Noob Challenge for the month of November. As stated before, this month's challenge only features two prop challenges and no environment ones. Have fun! Join our Skype group if you want! Add me on Skype and I will add you to the group. Me: noble.wulf You don't have to join the Skype…
3ds Max 2023 includes a glTF Material, you should be using it. This material has controls for Alpha Mode, and mimics glTF rendering, in the Max viewport. https://help.autodesk.com/view/3DSMAX/2023/ENU/?guid=GUID-7ABFB805-1D9F-417E-9C22-704BFDF160FA
1 week production model for video game "Metro 2033" contest. Hand-painted texture without spec, bump etc only diffuse 1024*1024: http://www.ljplus.ru/img4/f/i/first_keeper/Fox_Texture.jpg
Digging into more recent issues with 2020 Maya which is what I'm on. https://forums.autodesk.com/t5/maya-modeling/geometry-disappearing-in-maya-2020/td-p/9218031
Hmm im not sure if that should be there. But it looks like MAX 2021. http://help.autodesk.com/view/3DSMAX/2021/ENU/?guid=GUID-566A8DA5-C3EA-472F-B846-AB334616D6BD
Bumped into same issue a year ago... thought it was lightmap issue... checked now with Maya 2014, still not fixed. *sigh* Autodesk... Edit: Maya 2014 vs Modo 701