I would say it doesn't matter. From my little understanding of how the rendering pipeline in a graphics card works, the amount of sub-meshes doesn't matter. What matters though is points. Everytime you don't merge vertices together, and everytime you have hard edges/extra smoothing groups or different materials on two…
i think that while the model is nice, and it shows a good understanding of subdivision, like a lot of stuff i see on these forums, including your model, it is smoothed unnecessarily in places. The reason we smooth objects is predominantly to create fillets and smooth surfaces. The majority of the surfaces you have on your…
Try putting correct smoothing groups (after you baked) on the low poly see if that helps. Looks like the whole blade is on one smoothing group that may be why it looks too smooth
What is the best way to split an object with smoothing groups into two objects, while still preserving the normals? Edit Normals helps with single smoothing grouped objects, but averaging destroys smoothing groups.
It was normals and smoothing options. Sorry man. For fbx it was 'tangents and binormals' For obj it was a combination of 'smoothing' and 'normals' with 'smoothing' off and 'normals' on, it seemed to fix it. i feel like such a big fool
Hey guys, This is a question that is asked time and time again, and for the life of me I cannot get it to work. Due to the nature of the object, techniques I have found to create a high resolution model from 3Ds Max to Mudbox, simply won't work. So far I have tried the following: 1 - Add hard edge loops to the model to…
howdy guys I used the search function but it didn't come up with anything on edgeflows,despite it being a much talked about topic. But I just need it to be enphasised to me the difference between bad and good edgeflow. Im just working on a medium/hi poly hand (kinda a confidence booster to say to myself I CAN do this…
im trying to render to texture this one piece but... v-ray is acting wierd, i can render to texture this piece with complete map and just normal lights however i have days now struggling to try find what is the problem here. 1: the vray settings i tried all i find on internet i even tried the v-ray quiq settings and still…
Give the arc a smoothing group and give the singled out polygon a separate smoothing group and check the smoothing groups option in turbosmooth. Edit..I think I misunderstood what you wanted..ignore this.
I'm not a fan of the smooth wireframe I find it fills in too much detail, there shouldn't be a limitation concerning resolution and playblasting. Alternatively you could just turn on smooth wireframe in the viewport if want the smoothness.