yeah, it is default grid - i did the character huge for get more polygons from dynamesh, next time will not do this)) have over 100 subtools right now Thanks for the good remark!
Came across this interesting vintage design from the 1930's, became a cool little exercise/project, and I figured I may as well share it here :smile: More renders + viewer here! Cheers!
When i started with 3d moddeling, i tried to build a HK45/P30, i was not surprised when i failed. Now 1year later i thought it would be good if i try it again and look what i learned. And for my own suprise, the beginning was almost easy and i got all the details in my opinion in a clean model. But now im stuck and need…
Gday poly count, ive decided to conquer my fears and try model something i have never done before, to try improve my skills. Im tackling a car, im a fan of vintage cars, not the rich ones but the paddock bombs. Here are some screens: I would love some crits on my wires and my aproach am i duin it right? thanks guys!
Even a mathematically perfect packing is not possible for more than the most basic and trivial problem, if you don't like to wait for several 100 years on the processing ! From a technically point of view automatic UV packing is a very hard problem (NP-hard, very similar to bin packing), where no algorithm exists, which…
Well sir i guess here in forum there is 100+ people who done Desert Eagle weapon modeling i can try with other weapons but i love Desert eagle and that is why i want to learn first with it so i hope some one will see who know about this more then u he will 100% help me out anyway tnx for replay.
You should make this a asset pack to Unreal Marketplace. I and atleast 100 other would huy this. I don't understand the fact that Polycount is full of superior artists but they don't want to make money by using their skills. Example this pack could cost like $50 and you could easily sell 100 to 1000 packs. Do the math! But…
I've created a breakdown of my Bahamut, hope you all like! https://www.artstation.com/artwork/1wdm3 HD: https://cdn0.artstation.com/p/assets/images/images/002/133/444/large/tairo-fialho-breakdownpart1.jpg?1457690347…
Press "Space" in 3DO, and make sure the texture sliders are all set to the max value. For some reason my 3DO had diffuse map set to 50%, spec and gloss set to 25%. When I set all my sliders to 100%, the material in 3DO started looking very similar to Toolbag2. Can someone please explain why those sliders are not at 100% by…