Gday poly count, ive decided to conquer my fears and try model something i have never done before, to try improve my skills.
Im tackling a car, im a fan of vintage cars, not the rich ones but the paddock bombs.
Here are some screens:
I would love some crits on my wires and my aproach am i duin it right? thanks guys!
Replies
I posted an example of a Sub-D'ed car I did, but the same applies to low poly.
Thats why you should model the side of the car in one piece. Start from the front, and work your way back, while trying to maintain the line flow as much as possible.
It depends. Triangles and N-Polys are ok if they do not effect the surface of the car when the shader is applied. Also any triangle will turn into a quad after 1 sub-d. If used correctly they can show bodywork lines and just not dents in the body work.
i could still fix a few lines looking at it now. but im getting there.
Ive yet to model the back and the under belly, also ive got a few ngons floating around, geez you notice alot more when your not modeling and you sit back and look.