I think if you decide to do a hi poly for normal map then jack up the polys on your low poly....1000 tris seems a lil low....u could def go as high as around 10 000 if u wanna do a next gen type character
ok i have the latest drivers , and have mudbox 1.0.7 , at 180 000 polys its perfect no chugginess etc, if i subdivide again then the program goes nutbatshit , anyway heres the screenshot with the memory used : i dont get it :( i will reinstall mud to see if it fixes anything....
These are my personal works where I tried my character sculpting and texturing skills. In a game industry mostly I have done environment but my real passion was and always be characters :) Just wonder what you think about my works. Thanks for any comments and critics. below are statues I've done for 007 BloodStone
The DS has supports 18-Bit (260 000) colors. In photoshop, how do you tell your color palette to only display colors that are 18-bit? I don't know if its something totally noob of me to not know, but I can't find it in the photoshop help files either. Thanks for any help
We would like to present our new GPU renderer for Maya 2008, 2009 and 2010. It is fully integrated into Maya and its viewport but is also a final renderer. See the link below for more details: http://furryball.aaa-studio.cz/ FurryBall BETA DEMO can be downloaded here: http://aaa-studio.cz/furryballforum/
pseudo low poly I suppose, I was aiming for an in game polycount for a nextgen title which I think I maintained for the percentage of the body that's actually modeled. It has a 1024x1024 diffuse map,it's 80% self illuminated and is composed of 608 triangles. let me know what you think. feedback and critisism is appreciated.
Didn't Samwise sketch out a Chinese panda years (2003?) before Kung Fu panda came out in 2008? It might have even been the inspiration for the movie, heh... Haven't WoW nerds been crying for a Pandarian race since WoW was in Alpha?
Oh and I also updated the bp 2008. Two different lighting envs. just to show that's it isn't ridiculously shiny. edit: reference for the above. Only difference is mine is BP rather than SP-6, hence the black rather than blue paint.
Model of the famous fighter plane of the Cold War era. We tried to make this MiG as closely as possible to the existing drawings, so that on the renderers it would look as good as it was captured in numerous photos. Actual model was made a long time ago (2008), rendered in 2018.
I'd say Goldeneye 007 and Super Mario 64 would fall under timeless too for your reason above. They were the first of their kind. Though Mario 64's controls were alright, Goldeneye's controls just don't hold up anymore.