Finished: Concept: I put my dinosaur on hold so that I could learn to hand paint the textures. The other day Udemy had some tutorials on sale so I bought up all of the hand painted and mobile ones they had. Started watching the Tyson Murphy hand painted tutorial and this is where I currently am:
I been searching google and UDN and i cant seem to find a tutorial on implementing bloom and hdr into your levels in UE3 the closes tive gotten to any information is this excert from the unreal technology website. http://www.unrealtechnology.com/features.php?ref=rendering anyone know of any tutorials or sites tha would…
Hey! So I'm following a 3dMotive tutorial for foliage in Unreal, however I am using Maya rather than 3DS Max - which the tutorial makes use of. Essentially, I want to find a way to set up a shader network for some specular highlights on blades of grass. Does anyone have any recommendations? Thanks.
Hey guys! Can anyone suggest me a good tutorial for vray about character lighting or character presentation? I mainly want to learn how to create a good lighting scene and a proper workflow to composite the different render pass in photoshop Also i would prefer a tutorial that is rendering a textured piece instead of a…
In the following project I was testing the Marmoset Toolbag 4's a texturing capabilities: [Marmoset render] [Marmoset Toolbag texturing project] The original concept could be found in 3DEX tutorial... though I decided to not follow the tutorial, and see how can I do somethig original.
Nice to hear from you Christoph and thanks for your reply! I only wished there where some tutorials or tips on that collectibles stuff, like also what is important at the end so that stuff is actually printable, etc. Even tutorials to pay for would be nice but it seems rare.
I'm quite happy with the skin for now. Followed this Tutorial with a few tweaks and this Tutorial with a few tweaks. WIP eyelashes and hair that is still way too symmetrical. Planning on adjusting that more. Right now the eyebrows are in the textures and there is no actual haircards. Might add a few to increase the 3D…
I'm gonna agree with Geti here. A couple of them look like scaled down drawings. I would recommend working with Color/Canvas restrictions until you get the basics down. Another Tutorial: http://makegames.tumblr.com/post/42648699708/pixel-art-tutorial Keep at it!
Millenia has a tutorial on importing weapon models into Fallout: New Vegas (same engine.) [ame=" https://www.youtube.com/watch?v=npPI72o9Tm0"]Weapon creation tutorial - Optional 3 (Fallout: New Vegas conversion) - YouTube[/ame] I'm sure you'll find more on Youtube.
Look at racers tutorial, give focal points like you would an image, you don't just take a picture, you compose it.http://www.nextgenhardsurface.com/index.php?pageid=racer445 This tutorial should give you a better Idea, I know you prolly are finished with this, but it's not done.