Our team has a video game we are working on getting ready to demo on Kick Starter. We are in need of a 3D game artist to help finish it up ! About this game: * Theme: A fun, fast paced, online, multiplayer FPS game with various current and historical period battle themed levels. * Style: Cartoon/Simple/Low Poly style…
The original minds behindKilling Floor have been hard at work on their latest project: Depth. In this game, players are able to control one of two factions - the divers or the sharks. The goal of the divers is to collect treasure in the ocean and the goal of the sharks is to collect divers in their teeth. After choosing a…
The original minds behind Killing Floor have been hard at work on their latest project: Depth. In this game, players are able to control one of two factions - the divers or the sharks. The goal of the divers is to collect treasure in the ocean and the goal of the sharks is to collect divers in their teeth. After choosing a…
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
Hello, My name is David Tse and I am creating a zombie survival fps that is set in a procedurally generated open world. I graduated from high school last year(may 2012) and made it a few months in college before I decided to drop out and create a new game company called Subsurface Games. Survive is a true open world zombie…
We are looking for a real-time 3D production studio to assist with the production and assembly of a Unity interactive. Using 3DMax* From supplied Revit and Microstation models assemble the scheme in 3D Max * Model and integrate additional buildings via supplied architectural plans * Model two historical parts of the site *…
The official "Making Of" video for the Bernese Alps has been released, so I can finally post this up here... I mostly did art optimization and PVS editing on this track, although I did some terrain, vegetation and signage work as well. This track was mainly Andrew Frink and Matthew Turner's baby under the distant watchful…
Hey! This is something Im working on during my free time. Im just a Student currently doing my internship so my stuff is probably not in the "wow" category but i thought I'll share it anyway ^^ Everything is quite WIP but some feedback would be great on how it looks so far :) the ground texture is just a placeholder I did…
Bingo, @Eric Chadwick , found what I needed in there. Problem I been having is I trying to make some third party stuff work for me (vegetation studio, gaia), but it doesn't really want to work for me because it wants pbr materials only. And I'm usign some unlit materials. So I guess the thing I gotta do it learn to write…
There is a lot that could be improved. Here's my honest critique: Portfolio: - As others said you can't save images - The thumbnails are tiny - First image of each gallery won't show up in the full view (Darth Maul, Shield and Floating Islands #1) - What do you want to work with (character, environments or weapons, etc).…