Hey everyone, Well this is my first 'proper' post on here- I don't often like to show my work. Thought Id post my near complete renders of a project I've done for university- not strictly 'game' work but its for a lighting module of a Games Design course. Basically it was to light 2 scenes- one has to be interior night and…
Ooooooooooooookay! It's time to call this project done at last! :# Here is some of the final presentation shots but full presentation can be seen here - https://www.artstation.com/artwork/L2ZYzr Full animation: https://www.youtube.com/watch?v=w3L-Blw8tJo Animations by Kristoffer Björnör https://www.artstation.com/voffe…
Hi Eric, here's my process for creating textures for the wooden crate: First, I delete the back of the object, then I import it into Substance Painter. Once I'm done in Painter, I copy the textured faces to other surfaces. I adjust the UVWs later, here are some screenshots.…
But their transform node does allow to to change the pivot point and scale/rotate from that point. You don't need more than the basic Transform 2D node. Cropping and slicing are done easily with things like the Transform 2D node as well, using pretty much the same exact controls as PS, but in a non destructive manner.…
Hi, I was creating a cylinder with a shifted top cap. But then realise doing so made the chamfer on bottom became non-planar. Is this how people usually model a shifted cylinder (say, for a table leg)? Is non-planar in this case a problem?
This properly can be done in unity Bildschirmfoto zu 2025-10-28 10-34-04or anyBildschirmfoto zu 2025-10-28 10-34-04 other node based tool.. just use and mix any kind of random object and/or noise and maybe concentrate it into the center or make in tileable in one direction like your third example.. (not using unity myself…
Looking really good, I love it. If you’re up for it, consider adding a bit more story "gamification" to make the piece even more engaging. Try to tie your creative decisions back to function and context. For your bunker scene, this means ensuring each object reads clearly from the player’s viewpoint, that the environment…
Finally had some time to work on this again! Mostly finished up my major forms for the scene and practice some soft material stuff. Specifically the carpet, beanbag chair, and bed! Never got to use marvelous designer before or POM shader nodes so a lot was learned with this project. still need to tweak some of the colors…