The car and the render looks good, nothing to hit on that. The background is really bad tho, and the groundtex is not nice either. Batman looks like an action figure, and he is more blue-ish and dosnt really fit in your image, try color grading him a little. Your usage of text and composition is not good. Id maybe think…
The bounce motion when he falls on the box is really good, I like the timing. Here's a few things I noticed: -Offset the hands and adjust the weight when he adjusts his grip on the box (second 2ish); -The right foot slides between seconds 1-2; -Left foot slides aroudn second 5; - Look at strong men lifting heavy stuff,…
With a short break in my work schedule thanks to my primary client this month needing to catch his breath, I took advantage of the freed up hours to greybox my designs-specifically the modular cross grave sections-and to use them and simple geometry to build up a rough scene. In the procoess of doing this, I discovered…
Alright, I changed the title. It is officially no longer in scotland. Its just an old home on a hill somewhere in europe. The purpose of this piece is just to create a pretty picture, not do anything location accurate. -Edit, I tried to change the title and it didnt let me :P- tda, I think you might be right. Previously…
Hello, Over the past year, I have been gathering dev kits for classic consoles from around the net, fixing them up to get them in a working state, and then wrote small game samples for each. The samples will compile out of the box. You can find them at http://sebastianmihai.com/ccd I am currently up to 14 different…
I'm working on a model of my Olympus OM-1 as a little practice piece. The current polycount is 8,357. I plan on making a Zuiko 35-105mm lens for it since that is the lens I use on it irl.
I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
It's a bit better, kinda just not my style I think, but a fair bit more acceptable in general now. :) I wrote up a really long reply and lost it, I'm sorry. Blunt Bullet Points instead. Hope you don't mind. 1. Epicanthic folds Seiko's eyes are weird-- they slant upwards at the outer corners, but they appear to have…
I have a high res mesh in zbrush. Using xnormal, I baked a 16bit tiff displacement map from that model. I then imported that displacement map into zbrush as an alpha, and used DragRect to draw it onto a plane. The result looks great, except for fine detail stepping all over the model. Does anyone know any way to fix the…