I'm not the right man to give critics about the normal maps (altho for me it looks quite good). I think you could improve textures for this one. You've some wasted space in texture maps. Also green color of the monster is "too" green for my eyes and it gives a bit cartoonish feeling (but that is just my opinion ). I made…
Uh, I just quit my first job as a 3d game artist (long story) and it was the only company in the town where I live in. Now I'm going to work on my portfolio for a couple of months and after a friend of mine graduates uni we're thinking of starting our own small company. If this doesn't work out, I'm going to have to start…
Found it, https://www.artstation.com/artwork/PmEB41 This is by Polycount member @Emalphi who might shed some light on how this was made. I think the grip is just a planar projection, the edge strip was then detached and UV'd separately into a rectilinear strip. Then the UVs for the handle and grip are not welded, that's…
And if the dollar becomes worthless or America takes on so much debt that people start to think that they can't replay it? Ireland, Greece, Portugul, Spain... they are going through this and lucky for them Germany is picking up the tab (which won't last much longer). The US doesn't have anyone to do that so far the US has…
Well, unfortunately, sometimes ideas may be all you have and I think that it's very seldom that the people with the ideas are the ones that are armed. In Greece, 30 years ago we were under a military dictatorship that ended after 7 years, when the military decided it was a good idea to run over the gates (and the people…
Only critique on the door knocker is that you should use more reference material on the nose/mouth area. I assume you are doing a lion the nose/ mouth needs to be bigger and the nose needs to blend in around the nostril area. Currently it looks like a bear except for the mane. When you do a Google search for lion statue,…
my highpoly look like that: My baking problem lies in that round cutout. Here you can see the topo of both (green is my LOWpoly) This is the UV of LOWpoly: These are my marmoset-baking settings + result: as you can see its very ugly ^^ what i now dont understand is, why is it like that? and what can i do to prevent such…
hey guys, I've been sitting on a problem all week regarding my character I'm rigging. Everything was going smoothly, but now it looks like skin has decided to insert it's own weight values for a certain selection of verts when I try to mirror them over, also, it seems to take the head bone and move it so both ends are on…
this isn't real time related but I am doing a scene with gems falling and I need to know how to render only a certain selection of objects while still using the "hidden" objects to occlude the rendered geometries alpha. In the image I attached you can see what I want to do. I want the Green gems to be rendered by…