How did you feel about the deadline? The deadline was alright for me, I ended up starting a new job tho so it made it tighter for me than it should, had it not been for the extension I would not have finished. How did you feel about the scope of the contest? I do feel the scope combined with the deadline may have scared…
this is a funny story and steve jobs is my hero. he sold pixar for 7 BILLON yeah i said billion dollars.. AND he became the largest shareholder of disney, and that makes him kind of own disney, who owns pixar, so steve jobs sold pixar to himself and got 7 Billion out of the deal. awesome. i wonder if george lucas is pissed…
I agree with EQ, and stick to easily divisable by 2, not really because of LODs but because I'm never really sure if I'll need to drop or add some edges on the cylinders later on. Even numbers make it easier to use things like "Dot Loop" to select every other edge in a loop and collapse to cut your cylinder from 16 to 8.…
Hey guys, Im trying to model this detail for a VR scene for a client but I can't for the life of me work out a simple way to model it. I've tried using Boolean on a Helix spline but the cleanup required will take hours and it also produces poor results. Any Suggestions? Thank you advance!
Option I am trying to get her to weed out all her weak digital art. In fact I want her to get rid of her current site so she can make it look more professional. She's been a painter all her life. All her paintings are either oil, acrylic or watercolors. She also did some sculputure when she was younger. I got her a tablet…
A gross, and unfair oversimplification of the point I was trying to make. (the ends don't justify the means) Seriously, did something happen to you recently? Kind of touchy.
Haven't posted in a while. Did some cleanup and added the final detailing on the skin and metal a little bit ago and have started on the low poly. I'm trying a new method for retopology and it's taking forever lol, so getting to baking is going to be a ways away. The color texture isn't exactly where I want it to be, so I…
You don't really need a Marmoset-specific export. UE4 or UE4 (RMA-Packed) exports from DDO will function perfectly fine so long as you choose GGX shading and apply all materials correctly per Toolbag's documentation. Right now DDO is designed to function with one export profile at a time. You can export to other engines…