nice sculpt, very controlled and a good balance between high frequency detail and low. I'd love to hear an explanation of your design choices. Why exposed brain? How did the creature evolve to have a skull where his brain doesn't fit? How does he hear? These questions make me believe he is some assembled creature cyborg or…
its pretty challenging to differentiate the creatures from the world. All you see is the red shell, and lose the limbs & actual body detail. Should maybe think about making the environment textures a little less contrasty, and further pump up the creatures and characters so they really stand off from the world. There is an…
Yeah. I would start focusing on human anatomy and cloth. Its a must in this industry. really develop these skills. With you creatures, I would think about your textures more. Your Beast creature looks really wet, when Iam in doubt that it was your intention. Try to adjust the spec maps accordingly. As for the portfilo as a…
Looking good. Keep pushing it :) I will say though based on the one image you had with the lighting where your creature is outside. If thats the scene you're going with I would just suggest more contrast in the lighting. You def have the cold and warm going on but he gets lost in the lighting and you don't want all of your…
@JamesWild, thanks, I probably shouldn't have used the term borg so loosely. I am creating more of a cross hybrid human/cyber robotics character here. The mechanical parts allow the human side of the creature to remain alive and functional. this character also has parts of other creatures as well. The eyes are that of an…
What ignited your passion for developing games? When I realized how potent it feels to inspire and connect others through my art, there was no other desire for my career. Moreover, spending each day challenging my creativity to craft extraordinary projects satiates my passion. My name is Jaden Malley. Currently, I have…
Hey hey Polycount, I'm working on a new realtime character, or let's say a creature! I've got inspired by a really sweet fanart concept of a Hellknight from Doom 3, so I grabbed my polys and started working. Goal for the project: 1) Realtime badass creature 2) Fun 3) Profit! :# The highpoly is almost done, I just have to…
Hi everyone, I've
finally decided to post work on this website. This thread will show my
progression and development of an environment. I'm a student and this is
for a portfolio piece. My goal is to achieve the Borderlands style while
learning how to setup an up an environment in Unreal Engine. This will be my
first…
My name is Lou Holsten and I'm a freelance character artist. I have industry experience. I do low/mid/hi poly character/creature models. I prefer low/mid poly character work, but I do have experience with normal mapped characters (view my website for examples). If you like my work and are interested in having me do…
Hello I am looking for an exceptionally talented 3D artist/generalist to stick with me in a lot of ongoing projects. These projects are all in the TV industry, which means a lot of photorealism and VFX. If you're fluent in houdini or cinema 4D and comfortable in the following then please reach out to me: 1.…