Jerc, hey where can I find the substance live link plugin for Unreal, Wes mentions in the video I need to download it from the Unreal store, but I can't find it. I searched Substance on Unreal and all I got was this unrelated plugin which looks old.…
This is my newest environment that I've been working on for a couple months. Please check out the breakdown, and I'll be doing a livestream to answer any questions you all may have on Friday 6th at 7pm CET. https://www.artstation.com/artwork/DxWNey https://www.youtube.com/watch?v=8Vb-vby9IxQ
After tinkering with it for a month, I believe it's almost finished. I just want to add the last few touches to make this an excellent portfolio piece. Thank you all for some of the past critiques as they have extremely helpful.
Hi, I did a quiet complex shader. Do you know guys if there is a way to output the all shader as textures. Just output the specular informations, the nmap infomations, the diffuse information. Inside textures 1 texture per pass. Like this that will be simplyfying the shader and keep the same visual. Thanks in advance.…
Hey guys i'm havin a problem when i test my levels. whenever i go in to test all my buttons are working well. but as soon as i try to move my mouse it goes f'ing crazy and starts moving ridiculously fast. does anyone know what this might be
Hello Community! I'm trying to add BSP to a BSP ground plane. The BSP sharing the same space, but for some reason I'm losing the ground within the room. Is there a way to stop this from happening so both pieces of BSP can share the same space without losing the ground floor within the building?
Hi, I have a function that rotates my meshes. How can I make it stop after 120 degrees of rotation and than after a few seconds rotate 120 more degrees? I am making a triple bilboard and on the back of these triangles there are 2 more adverts.
In the first video the presenter mentions that while he's using a newer version of UE3, the techniques can be applied to UT3. i'll be following this as they add more videos as i find it interesting stuff. http://developer.nvidia.com/object/ue3_physx.html hopefully some of you guys will find it interesting/useful.