Hello Community!
I'm trying to add BSP to a BSP ground plane. The BSP sharing the same space, but for some reason I'm losing the ground within the room. Is there a way to stop this from happening so both pieces of BSP can share the same space without losing the ground floor within the building?
![Capture01](http://ajv3d.com/images/Capture01)
![Capture02](http://ajv3d.com/images/Capture02)
![Capture03](http://ajv3d.com/images/Capture03)
Replies
then select the floor brush and right click it. Go down to the bit that says order. Click on the bit that says "to last".
http://worldofleveldesign.com/categories/udk/udk-simple-room-creation-part1-bsp-block-in.php
http://worldofleveldesign.com/categories/udk/udk-simple-room-creation-part2-bsp-brushes-workflow.php
Also ive seen Max and Maya do strange things with subtraction brushes when importing in level blockouts.