Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. The pre-production phase is nearly complete, so we’re gearing up and hiring…
I had a conversation with someone about texturing. The individual is not into 3D but he is fascinated by the technical aspects of games. I demonstrated my process. I have 1 folder per material with a mask on the folder which i create with a lasso tool. For example, if I were to texture a wheel, I would have a folder for…
I'm sorry if this has been asked before. I have the feeling it must have come up already but Google wasn't helpful, unfortunately.Is there a way to render my scene the same way as "gray" in the viewport does? I'd like to export a turntable of the gray mesh with wireframe without having to change or duplicate my materials…
I'm using UDK to build a level for my first game, between me and another through Dropbox. The UDK file is in the Dropbox account, we keep our UPK files in the content folders of our own PC's. I've never done this before but it's supposed to work. So far it has, until now. I load up the UPK files as usual, then I get errors…
I'm asking this because I see a lot of tutorials online that make materials from scratch in Substance and Quixel and in the process the put roughness values or play with the roughness slider to make the material fit their model. Thanks in advance.
We do plan to natively support "complete map" exports in the near future, for those working on older engines. I have a Smart Material that will do something similar if you'd like to try it out! :) Check my attachment. Simply unzip this to your *\Users\****\AppData\Roaming\Quixel SUITE\presets\Smart Materials\Custom folder…
Hi I've been really impressed by ambiant occlusion tecniques to generate a dirtmap but I've been wondering if it was possible to get a 'wornmask' in a similar way. By wornmask I mean a map showing were the object is likely to be exposed, hence wheathered. pits&peaks is a nice max utility that generates vertexcolors based…
Lots of times when I overwrite a texture from Photoshop or 3D Coat it will not update in 3DS Max 2020. Max basically still has the old version in memory. The Reload button in the material editor will not help at all. Assigning the texture again will also not work. In the "select bitmap image file" dialog the thumbnail…
I have been struggling getting the right look for a specific material-- old machinery -- and would really appreciate any tips or insight. Here are some photos. There are several reference photos, and 2 examples of materials I have made (attempting to emulate the look of the surfaces in the photos).…