Hi there! Worked on something I've always got on my mind ever since the Heroes of the Storm 2.0 where they feature the Hanamura map, got really inspired to see whether I could design other Overwatch characters into the Heroes of the Storm game. Let me know where I could improve !
Hey! So i just started fooling around in FC4 and i could not help to notice the awesome vegetation they have going on. I am especially talking about the pine trees which are rich and thick instead of flat and booring as you see in most games. It looks like they made a flat plane, but added needles vertically as well which…
Looks like it's coming along man. I think you can finally call the high poly done for now. You'll see where any problem areas are once you bake it. I'm sure you'll get a clean bake, but if you don't you'll have to go back and adjust the high poly/low poly and rebake. My only suggestion if they don't cover it in the…
Hey folks, Just finished this piece about a week ago. Really glad to call this one finished. C&C always appreciated!Modeled entirely in Zbrush, lit and rendered in Arnold. Mountains were made with Gaea. Breakdown in my Artstation post:https://www.artstation.com/will_faucher
I wanted some C&C on this model. It is actually finished, but I might change somethings if it is concerning the texture/specular/normalmap. The model was made for a project of http://www.apollostudio.nl. And if everything goes as planned you may expect more pics in the near future (but god knows what can happen). Well let…
Here is my finished piece of the heavy pulse rifle which Soldier 76 uses. It was a fun piece and I learned a lot with it. 18k tris and 4096 base color, roughness, metalness, and normal. https://jessiemoss.artstation.com/
Hi everyone! Finally I finished the Knight! :D More info here! Project done during the awesome workshop with Gilberto Magno. Based on the Concept art of Riiick. Modeled mainly with Zbrush and some bases meshes with 3DSmax! Re-topology done with Topogun. Baked textures with xNormal and texturing with photoshop. Real-time…