Hey there, This is going to sound incredibly condescending, but I assure you my intentions are not that. But I do strongly recommend getting used to Google. Instead of going to polycount and waiting for a response to a query, odds are someone else has already asked the same question. By doing a search for the following…
http://boards.polycount.net/showthread.php?t=56178 Also, EQ, it seems the red part on your scars is too focused on the scar itself. Theres a couple great shots on google images of heath as a policeman where you can just see the scar marks themselves. IMO the red comes from his inasne application of red lip-stick (makeup)…
[ QUOTE ] Can anyone give me tips on where to start? And I'm not asking for someone to tell me what to do, bevause I know it's not that simple.Thanks [/ QUOTE ] Here you go: http://usa.autodesk.com/adsk/servlet/index?id=5659302&siteID=123112 (Pre-emptive: it's a joke, lighten up people )
Hey Jtho! I think its a great decision to branch out and learn some 3D. Its always good to have multiple disciplines under your belt, especially so when you crossing the bridge between 2D and 3D that many 2D artists dont take the time to learn. There are several ways to create the concave shape where the button rests.…
Yeah generally agreeing with everything Artifice says here, i'll sum it up plus add a bit more: Get 2600 instead of 2600K Get a cheaper motherboard that supports your cpu, avoid large motherboards with a bunch of expansion ports and fancy overclocking features, a micro-atx board with minimal features is plenty these days I…
can you please explain to me what you mean with uv stretching? i have been modelling for around 2 weeks or something... (with a lot of time between it doing nothing :P). throne = 228 poly tombe = 568 poly shield = 612 poly so its all very low poly
Trailer is up. This certainly isn't going to recieve the unfair 'kiddie' label that Psychonauts did from those not in the know. http://www.gametrailers.com/game/5666.html
I dunno - they've got a more recent foundation so it's more likely to be more stable and streamlined for including new features. They will never be able to get into the same market share as Max / Maya / XSI if they don't include the features needed to make it a full-featured development application. Right now it's pretty…
That's kind of a classic problem with max. I think it shuts off texture updating if a material changes too many times in a few minutes. Normally toggling the material editor open and closed forces it to refresh. I think the default is M. So you save in PS, go back to max punch M twice and it updates. I think it might also…