You can totally see the polys in this bridge! http://www.arthurdomagala.com/blog/2013/01/hoover-dam-bypass-bridge-inspection/hdb1-5/ whoever built the bridge hit the limit. maybe weren't meant to be looking this close anyone seen any more examples in real life?
"Playfish in London, England, acquired in 2009, closed down in 2013." all of playfish closed down, seriously? or just the london studio? they had a few more, after all. and my, what a body count...
Wow i didn't know about SAI 2 *_* Edit: The ruler thing is nice, but seem to miss a lot of feature from the old sai. Also apparently it's been the same beta since 2013..
looks really awesome, there's some weird aliasing going on some parts. in _13 the top of the switch has it, and in _14 the whammy bar overlapping the knob has it. Its minute but i wonder what's causing it.
Thanks guys. Thanks for the feedback, got told by alot of poeple about the hands problem, so you guys are right about this :D First stuff of 2013. Now christmas is gone, gotta work.
Heads up: had to open the mzp, extract Icons/***.bmp to C:\Program Files\Autodesk\3ds Max 2013\UI_ln\Icons manually for it to start up.. goddamn Autodesk and their random path changery .. ;)
Hi all, This is a re-rendering of Marilyn in Unity done by Technical artist David Miranda: http://dmg3d.blogspot.com.es/ you can it see here: http://dmg3d.blogspot.com.es/2013/04/marilyn-pedro-jose-torres.html
You were right BaseEngine.ini shadowdepthbias = .033 seems ok... .333 made the shadows too far from the base of objects... so i'll tweak it between these two values... thanks for your help!
Not a lighting artist, but you could push the contrast in the scene, you have a good scene going on, but push it further with lighting and contrast = ) shitty overpaint under. https://gamesandimpactinnovationlab.files.wordpress.com/2013/09/lastofus2.jpg
Whacked out some quick silhouettes using Alchemy for a small robot project. My favorites are: A01, A08, A09, A10, A13, A15, A19, A24, B02, B03, B09, B17, B25.