There is no 'second pass' (a 'pass' draws the whole geometry a 2nd time) for lightmaps on iOS. 3GS can access up to 8 textures in a single pass if I recall correctly. You'll get the best performance by using vertex colors for lighting, but performances are ok with lightmaps even on the oldest devices. Avoid…
Here's a random recent mobile apps revenue article from my bookmarks: http://arstechnica.com/apple/2012/05/ios-app-success-is-a-lottery-and-60-of-developers-dont-break-even/ EDIT: Another tangentially related:…
So I've ran into the problem of overdraw in Unity while working on a game for iOS. My solution has been to bake out sprite sheets of FX from either After FX or Maya. This however is really time consuming. Are there any other work arounds aside from keeping particle count low and the aforementioned solution? I have access…
Hi Im starting an project and I will need help with that, Im looking for people able to help for free but after release I can propose profit share. Im looking for people with skills in UDK (to make levels in iOS supported udk ) Im looking for people with skills in 3ds Max to make 3d objects for levels (opponents, items,…