Poop...that is one sexy laptop! PC: Screen: 19" 1440x900 GFX card: GeForce FX 6600 128mb CPU: Athlon XP 3000 RAM: 1 gb 400mhz HD: 1 80 gb and 1 40 gb (unsure about the more technical bits...) Yeah, I plan on upgrading around winter. Laptop: Screen: 15.4" 1280x800 GFX card: GeForce Go 6200 256 mb CPU: Pentium M 1.7 ghz Ram:…
Hi everyone! My name is Erica, I'm a self taught game artist and although I don't hang around these forums very much, Polycount was always my main source of game-art-knowledge! So I thought I should show you my first professional work! Some textures and Particle FX for a game called Dungeonland! It was published by Paradox…
Psyonix, a San Diego based video game studio and the creator of Rocket League, is looking for a highly skilled FX Artist that can help us create stunning visual effects for our new and existing IPs. Our ideal candidate will use their knowledge of 3D software and FX packages to craft amazing visuals for in game assets and…
Deep FX has just released the initial beta for Deep FX Studio, a procedural 3D animation package. This also includes an enhanced procedural integration of our fluid engine (Deep Rising FX). we would like as many people as possible to take part in the beta. There isn't a feature lock yet, so we open to feature requests.…
Hello! I'm a 3rd year student in a Computer Art's course in Scotland. I'm comfortable in Maya and have started to work a lot in game engines (unity/UE) After watching some showreels I got inspired to look into Game FX (especially Cheng Gang's reel:) https://youtu.be/PcTs-ssSlWo and with more research I seem to just get…
i'm a fan of ffx and i can't wait to see your final result :) personally i would have hard modeled the entire thing inside 3dsmax especially for the hilt, then port into zbrush to do embossing for the handles, scratches etc. i think the end of the sword is a little off, it's more like a subtle flow at the part it curves…
Hello from Sweden! I'm Joel Hjertén and an FX Artist at Quickspin. We make online video slots for gambling and social gaming and we are now looking for new talents to join our team full time. It's a very good place to work at with kind, ambitious and skilled people. As an FX Artist, you will be creating rich and rewarding…
Whilst I agree with the general sentiment here. Though from my experience freelancing a bit for a more than salubrious paying gig I've just jagged recently, I'd also throw into the mix an element of chance. Whereas particular stuff I had uploaded on various WIP boards got eyeballed by someone of note who was intrigued…
Since I forgot to do it and Paul didn't do it, GuildHall in my opinion is the one school that does it right. From what I hear/read its hard, expensive but it is exactly what you need. I'm not saying run off to the states and try to get into GuildHall but check them out if the place you are thinking about is structured…
Just wanted to share this an try and give it some love. I'm a huge fan of animatronics and "real" FX and would love to see movie makers go back to the "old ways". Digital/CG FX are used far too much in movies these days and imo, too many good movies have been spoiled by cheap looking CG. Just imagine Alien/s, An American…