Yeah that was fun, I was very hammered by the end of the night, didn't realize I had six drinks, usually I stop at three. Cody and I ended up getting kicked out right after John left because they wanted to close the restaurant, man I feel like junk today.
Hi, my name is Tobias and I finally found the time to join the RL contest. Already saw some great stuff here and hope to find more time to work on my entry. Just created a quick teaser to get myself in the right mood for the contest:poly121: [ame]www.youtube.com/watch?v=Xofnjlkr9po[/ame] I will try to update my thread…
Hi, i am working on a mod for a game that uses old, non PBR shaders. Preamble: I'm making textures for my models in Substance Designer&Painter, using PBR workflow - simply becaue, i want to be future proof aka. i dont want redo everything in case i want to re-use them in a newer game engine. The main issue i have with this…
I have a scene for an animation I'm working on where I have several planes with an opacity map on them going behind an omni light with a volume light effect on it. The problem is that the volumeness is somehow causing the entire plane to show. Even if the plane's material is completely transparent I can still see the…
Thank you for the honest feedback @pior! You're absolutely right about Waterhouse - he's not in our library yet, which is a genuine oversight. Most likely one of many, but we're adding him to the list and will report as soon as his works are up. It's a fair point that the expectation is to look by an artist name. And if…
Nice! Great expressions! They look really believable. The only thing I might think about is the area right behind the back of the jaw (below the ear). Usually this transition from jaw to neck in that spot is more smoothed out. Check a few photos and you will see what I mean. The last one looks good in that area. I am…
I'm not good at writing addons, but I made a little addon that works with decals. It still needs to be refined to make it work perfectly, but I don't have time for that right now. If you want you can add or correct something, and enter yourself as a co-author https://www.youtube.com/watch?v=dcwq-voZK3I…
I love this, Mistry, even in it's current state. I think people can learn a lot from what you're doing when it comes to the careful planning of the shot composition. This is one of the most important parts of the final look and you've nailed it so early on. Where it stands now, I really miss the colors of your paint-over,…
Also, check your normals. If they're backwards it'll be rendering the back face, which may be lit incorrectly. Right click off the model and turn on "Show both sides". It could also be light angle related, you can hold down L and left click or right click to reorient your lights, or you can just throw on a lighting preset…
Wow this came along fast. This is looking good, and I know you say you're done; but, depending on the time you have and what you're currently up to, I'd totally revisit this and try to push it further some more (sorry if this comes across too harsh or inconsiderate - I think this is shaping up really nice - I'm just typing…