I have a scene for an animation I'm working on where I have several planes with an opacity map on them going behind an omni light with a volume light effect on it. The problem is that the volumeness is somehow causing the entire plane to show. Even if the plane's material is completely transparent I can still see the plane, although there's no texture to it and it's just a gray box.
I'm using Max 8 and the material is a smokey/cloudy texture and seeing the edges of the plane doesn't look too good. It's on the other side of the light from the camera so it wouldn't be the result of shadows.
Been trying to see if there's some sort of rendering quality option that might get rid of it, something in the material, volume light settings, anything to get rid of it but I've had no luck yet. Any ideas?
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Create > Helpers > Atmospherics > Box Gizmo
Nothing beats fake smoke like, fake smoke
I didn't use a smokey clouds gizmo because I didn't know there was a smokey clouds gizmo. I was using smokey clouds planes (or rather pFlow generated smokey clouds planes) because that was the only way I knew of off hand to get smokey clouds. I was not aware that there is a smokey clouds gizmo that can make smokey clouds that would look better than the smokey clouds I get from my pFlow generated smokey clouds planes. Gonna have to try that. Smokey clouds!
<edit> oops, remembered wrong, can't do negative on volume lights.