Hello Ruz, Sacboi, Ashervisalis. Thanks a lot for your comments. It is a good point for the floor on the scifi environment. Metro station was made a few years ago and I loved working on it, inspired by one of my favorite game. So thanks for your words ! It confort me in the way I'm on the right track to find a job. And yes…
I am back on this project after taking a few months off this project to work on my level design and made an Insurgency map, Gizab (WIP Mapcore thread /// Gizab b1 Steam Workshop Release) It's taken me a bit to get reacquainted with UE4 but man it is a dream to work with compared to Source Engine. I moved my blockout over…
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes - 598 Textures, High Quality…
| The Mythic Artemis Temple 3D Environment 💬 Step inside the Mythic Artemis Temple—every detail of this 3D environment is optimized for games and films. Thank you for your interest in our products! 🙂 We hope our assets will be helpful for your project. | Feature - 271 Unique High Quality Meshes - 598 Textures, High Quality…
hi to the polycount community ! it's my first entry on the forum and i'll be soon working on a personal project so i thought it can be good to introduce myself before just to be polite :) So yeah i'm an env artist, working for a know company (who make games about assassins). ... hum maybe you dont care about my life so…
Hi Sean, The biggest issue I have with your wall is the the look of irregular stones stuck in mud. We actually had a texture that is surprisingly similar to this in DS2, but we used it as a rubble filler behind the wall, and it ended up getting cut because it didn't fit. The issue I see is that the rocks you have are too…
Hmm I'm on phone so I'll keep this short. If it looks good and is cool, slot it in the last slot on your portfolio main page. I have a character in my folio but I see no reason to remove it or hide it just because I'm trying to get an env art or prop position. None of the interviews i ve had have mentioned that my…
Welcome and glad to see another entry. Whoa a lot in one shot, other than not starting a thread and no updates "weekly", when possible, which would've been cool to see, but i suppose it makes the thread cleaner without them. Shouldn't be too much of an issue to get some views on your artwork. I echo the others top quality…