I wish I knew what any of this meant! marmoset toolbag? substance graph? Guess I have some googling to do :smiley: The images look amazing. It would be a shame to ruin these with the decals the game will cover them with...
Hey guys ! Slow progess here. I remade the door as the previous one was too noisy and overdesigned. This one read better in my opinion. Still trying to figure out the best decal design for it. Critics and comments welcome !
That look pretty good individually! I'd say the assets look a bit too much like they're shoved together instead of fitting together naturally. Some clever decal work can help with that. but overall nice work!
Thankyou very much for the feedback guys, I will look at all of it as soon as I can. I shall try and get a little more interest in the ground / decals dotted around and fix up some bike materials :D
Just a small update today: -Built repeatable Outdoor tile -Still needs variation (dirt, grim, etc...) to be added will do with decal actors -Thinking of closing off main covered area with like glass walls....thoughts?
Of course it's okay to share! The decals idea is very interesting. I haven't had the chance to work with object space normals before so I don't know much about it, is it the same as baking vertex normals into a texture map?
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Hey everyone, I guess I have been a little spoiled in terms of using meshed based decals in Unreal 4. The Material settings there let you have access to blend modes such as the "Dbuffer Translucent Normal" which is a nice way to blend only the normals from your trim sheets onto low poly meshes via floating geo. In Unity I…
Does anyone have any recommended reading on some processes and working methods for creating decals / sprites that would be used for explosives damage, bullet holes, creators etc I thought this would be quite a common thing but spending some time on google not much is really cropping up. I've always worked in fairy large…
Hi, i have mesh asset made of 2 IDs exported form 3ds max. One material ID is ordinary simple gray material. Second one is translucent material that is way too bright in shadows. Please look at the screenshot. I prefer not to use deffered decals as i would like to add these kind of details a lot more, and i don't think…