I prefer to make textures from photographs when possible . They just takes less time for comparable quality than never-ending Substance Designer tweaking. Still for nice roughness variation based not just on height /normal map details It's critical to have some easy and semi-automatic feature selecting/masking tool . Like selecting old brown leaves or twigs on also brown dirt etc.
Is there anything new and shiny on that front currently ? AI based or anything? I extended my Photoshop subscription last year only because their promised AI selecting tool and it turned to be absolutely useless for the purpose. Any other soft that can do it?
I recall I had some masking plugin for Photoshop decade ago which splits an image to a gazilion of small areas and you could pick those areas. Also pretty tedious but maybe something same with AI now? Couldn't even recollect the plugin name
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Also the Select And Mask tools are really helpful.
https://helpx.adobe.com/photoshop/using/select-mask.html
But none of the automated ways are going to help much when you have little differentiation between subject and background.
A recent example, made this asset for the glTF shader development work we're doing with Khronos.
https://github.com/KhronosGroup/glTF-Sample-Models/blob/f56d1fb15a50cfc3b3ce80f86158152eec3df6cb/2.0/StainedGlassLamp/README.md
The stained glass is extracted from photos, like this. Because I need to replicate a real-world object.
I used the Quick Selection Tool to mask off the black leading between the glass bits, so I could make various maps... bump, roughness, translucency, etc. It wasn't easy, only got me half the way there, since some parts of the glass are really dark, and some parts of the leading are really bright. So, a mix and match of various selection tools.