secondg angles from this same environment =] http://www.artstation.com/artwork/sci-fi-corridor-571106d5-8739-4426-aeae-11ee60f010fb http://www.artstation.com/artwork/sci-fi-corridor-571106d5-8739-4426-aeae-11ee60f010fb hope to hear from you guys, thanks!
Hello guys ! Can you give me some feedback on my last personal artwork for improve ? The basemesh was from character creator. And I produced a first version for the #cyberpunk2077 concept art challenge from digitalpaint.school. You can see previous version on my https://www.artstation.com/artwork/zO1lxL. What you think…
This was my first time bringing a sculpt into Maya as I wanted to learn Xgen, which was quite a struggle given I didn't even know how to use Maya. I could have finished this weeks ago if I just used fibermesh, I definitely don't want to do any more projects this large for awhile, staying in zbrush is so much easier/faster.…
Hello everyone, I've recently completed a project and would like some feedback. Original Concept by Alex Boca: https://www.artstation.com/artwork/4noO8 I would like to take a couple more man hours on the sword, not fully happy with the texture. You can find additional images and videos on my…
Hey guys. I`m a traditional sculptor migrating to digital world. I`ve been using zbrush and photoshop to do conceptual artwork but let`s go further! My first try on doing a realtime model. Based on a Jaemin KIM artwork. Thanks to my greatest friend Raf Grassetti for all the help during the process. Cheers
Hi guys, I´ve worked in a new layout for my portfolio. The previous layout was too boring and had too many old stuff... :\ Some artwork has been removed. Is there anything you believe don´t fit on there? Something I should change? Layout? presentation? artwork order? Any coment is welcome! www.fabiobrasiliense.com Thanks :)
Did some more fine tuning of the normal / roughness / height maps and some rendering in toolbag with Textures I made only in Substance Designer. Critique to improve appreciated. More Renders and Higher Quality on my Artstation Rock and Foliage Texture : https://www.artstation.com/artwork/vylWA Muddy Texture:…
Hi ! Here is my last work, the deus ex 3 sniper rifle (dunno if this image is official but I like the artwork): First the ref found on the internet : http://www.deusex3france.com/wp-content/gallery/artworks/Sniper%20Rifle%20Variations.jpg The Hi-Res : Renders in the marmoset : 7300 tris and 2048x2048 Diffuse, Normal, Spec.…
Hey Polycounters! Here is some of the work I've done on Need for Speed: Payback as cinematic Lighting Artist. There is even more on the artstation page. <3 Artstation: https://www.artstation.com/artwork/8lkQaw There is even more on the artstation page. Artstation: https://www.artstation.com/artwork/8lkQaw Cheers!
Hi all! Have finished my personal project and decided to share it with you. Based on awesome concept by Ivan Taranenko https://www.artstation.com/artwork/Q0d9Z 19806 tris 4k textures PBR Modeled in 3ds MAx, sculpted in Zbrush, unwrapped in Unfold 3d, textured in Substance Painter, rendered in Marmoset. For more…