Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hello. Here is my portfolio: https://www.artstation.com/alvordr. I have a mix of hard-surface and organic modeling background with a degree in Game Art & Design. I don't see any of your criteria being an obstacle. I would be happy to discuss this with you, if interested.
Hello, Jonathan. Here are a few examples of my work, https://www.artstation.com/alvordr. In the past, I've focused on organic modeling, but more recently have been mainly concentrating hard-surface modeling since I also do 3D printing. Feel free to DM me here if you want to collaborate.
http://us.creative.com/support/downloads...p;x=11&y=14 There's the Vista beta driver for Audigy cards right there. I ran the beta of Vista for a while also, but didn't mess with it too much. The games I did play on it ran slower than under XP. Hopefully that'll change soon. I didn't have any trouble really finding at least…
Looking for: game animator Project: you'll be working to bring the world of rotting circuits to life. A apocalyptic environment. Build, craft, gather survivers and survive ever changing environmental challenges, enemy factions that fight dynamicly for control over the open world space. Length of project: worked on for 9…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Really liking the textures and models, but I feel like the lighting needs a little something. Right now it is all just very yellow. I think a complementary color in the lighting would be nice. Maybe a window could let in some blue skylight, or increase the falloff of the candles and bump up the influence of the wand/other…
@antonny08 for the second clip: I think the hips should rotate more, for starters, they feel stiff right now. Like when a leg is extending behind the character, when the foot is just pushing off the ground the hips should rotation around the y axis should be exaggerated more. The Arms feel stiff as well, The arms should…
i have 18 years under my belt doing art, i especially like doing horror, but open for anything i guess :) i specialise in realism and high detailed artworks. i am very flexible unless it is chibi, i might struggle i take inspirations from the old masters in my painting here are two of my sketches the rest can be found on…
Hi! Your Painter screenshot suggests you use 2 texture sets ("Main", "Screen.001"). Make sure to setup in Toolbag accordingly and the normal maps y-direction is correct. Zip and attach/share files if you want a double check.