Hello!, I'm working on a project for Uni to create the Interior of a Room, which will end up in Unreal.I am replicating the town of Bellhart from Hollow Knight Silksong, which is a 2D / 2.5D game.I'm going to adapt it's stylised illustrated elements into semi-stylised real-time Assets.I'm currently modelling some of the…
Hey, I'm a university student working on a replica room-interior for a project. The room is based off of the roundtable hold dining room from the videogame EldenRing Nightreign. To begin with I have started out with a preliminary blockout looking to recreate the general scale and proportions before going into more detail.…
Hey guys, I have world aligned textures on my building in unreal engine, but would like to combine it with virtual textures introduced in UE 5.5. I am a bit new to materials in UE, could you plese help me outh with this? So altogether I want to paint virtual textures on a object with a world aligned texture. Is it possible…
DKP Miniatures is looking for a concept artist to design the characters of the game. these will be made into printable 3D models. The game is sci-fi and includes human-alien-mutations, cybernetics, and a mix thereof. Revenue sharing from the game is available. This will first go to Kickstarter and then be sold on 3D…
Flextoon moves to version 2.0 🎉 LAUNCH WEEK: $19 with code LAUNCHWEEK ⏰ Expires November 9th | Save $6 on regular $25 price***LINK HERE*** 🎨 OSL Toon Manager - Professional Toon Shader for Maya Arnold Create stunning anime, comic book, and stylized game renders in minutes. Complete cel-shading solution for Arnold renderer…
Orion InfoSolutions mobile gaming company specialize in creating fictional characters for games, animation, film, and brand marketing. What They Do: * Concept Art: Developing the initial look, style, and personality of a character. * 2D & 3D Modeling: Creating the final assets, from simple cartoon sprites to…
Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…