udk downloads took this version off their site, but I just had a system meltdown and had to clean my hard drive- now I can't re-install the august version but I am in the middle of a project! How can I get the august version? :poly122:
hey guys, I read in the UDK documentation that you can import .float images for HDR textures, does anyone have any clue on how to make a .float from an .hdr or .exr image? I tried google but I didn't really find anything on this format.
Alright, here is the issue I am having. On the left are the uvs as they are in Maya, and on the right is what they end up as when importing into UDK. Has anyone run into this issue before?
I wanted to build an environment that didn't use any lightmaps and instead experiment with vertex colors a lot more. Also, this is my first scene in UDK really, I need to learn some lightmap stuff, tho it seems the UDK lightbakes are very good :P
Hey I was wondering if anyone knew if there was a way to have multiple people accessing the same UDK map file but saving it across all versions. Have a group level next semester but was researching stuff to have it ready before the holidays.
Here is something I have been working on for the past few days still in early stages, the terrain nearly done but the castle is still being blocked out and lighting hasn't been touched yet. I'm looking for crits as i go along as i am using as a portfolio piece to get into uni software used: blender, photoshop, UDK, world…
Hi! I'm new to UDK (and this superb website!) and I am trying to do some vertex painting on my static mesh but I don't know how to do it right. I would like to do some basic vertex painting and somehow save it into the static mesh. I tried dropping it into the viewport and painting but it doesn't save the info in the…
http://www.udk.com/news-beta-july2011.html July 2011 UDK Beta Upgrade Notes Post-Process Anti-aliasing * FXAA and MLAA post-processing methods have been integrated into the engine. Post-process anti-aliasing is supported on DirectX 9 and DirectX 11. Unreal Landscape Improvements* Use the new landscape gizmo to copy and…
For my final school project I am creating a stylized environment inside the UDK. Right now I am still busy modeling and blocking out/placing the geometry. Main inspirations and references are taken from the Worgen environment from World of Warcraft and classic Disney movies. Latest: Older work in progress shots: Crits and…
Hey everyone, Is it possible to setup the DOF in UDK to only effect from the foreground outward? Right now I can only make objects blur the further from the camera that they are. However, I'd like to have objects blur the closer to the camera they are, so that shots of grass/weeds/flora that get close to the camera are…