Wow,that many responses.Thanks guys! I thought I'm a pretty good modeler but.... :/ seems one can learn his whole life :) I've tried the slice method,kind of,because I forgot about the modifier and tried to do it with some circles and then delete from the intersection the part that wasn't needed but it ended up messy…
Hey again, So this has been bothering me a bit as I just can't seem to get it to work, should be a simple problem really though, I've done it before in MAX. I'm using Maya 2012 atm and I want to bake out a lowpoly AO, BUT I want to include normal map information into the AO bake. Basically because I often have a lot of…
I've gotten some more trim sheets done, and have an infected version as well to vertex paint between. I'm hype to get more of these trims on different scene elements!
I got some more work done texturing stuff. I textured the pillars and various trim, the pull-down ceiling things, the large pipe terminators, and a few other odds and ends. I also completely redid the walls on the first floor, because they were ugly. You can still see the top portion of these on other areas of the upper…
@SaintSellotape Been working on some new stuff after your feedback Align World I have been working on a new tool call 'Align World' . All it does is rotate the selected UV islands to match world orientation. The tool determines orientation for 6 direction thresholds (e.g top view, side views,,..). This is a great tool for…
What I would do is dynamesh it, hide the part that's not the hand, and use the trim curve or trim lasso brushes to cut out the parts that shouldn't be there. Increasing the dynamesh resolution will help, too.
Hey everyone, I'm starting a new personal project, The Gate! I'm working off of Jenny Brozek's concept (with permission of course!) that she made for The Box of Mystery Challenge on Artstation. You can find her concepts here: https://www.artstation.com/artwork/Aq98zV I'm open to any feedback from the community as I work on…