Hey everyone, pretty excited for this one. I have never seen something through to the end, let alone a scene in UDK. I however need this for my art exam, so I will be posting my progress, to get help from (hopefully) everyone here who has something to critique. I drew up a very crappy concept in my sketchpad, I don't have…
Took a little break to spend time with the girlfriend and family. Now I'm back on this project for about three hours(ish) a day. I switched over to generating the background terrain for the scene. The inspiration was the High Sierra's here in California. I've hiked them multiple times, so I thought I would add them in. I…
A few quick points at a glance: Color match the grass alpha and the ground grass, and gradient to black the alpha at the base to give it a smooth transition into the ground. This will help blend the grass into the scene instead of it sticking out everywhere like an afterthought. Also, don't know anything about your engine,…
Little storry. I did rocks and mountains on my first game job and on my second and i ended up todo rocks for 5 years. Until now i find rocks really interesting and hard todo. Each sediment does have unique shapes and colors.
I've already double checked the faces to see if they are inverted along with any other issues that may be causing it. It looks like that the normal's are reversed. Which is strange because I've never had this problem with the 20 other rocks that I've made, However none of those rocks were sharp angles like this just more…
Got some feedback on the rock walls a while ago, so I went back and revised the first rock wall set I made. I changed the scale of the rocks, since their scales were pretty similar on the previous one. I'm going to revise the second one, and will jump back on setting up some of the walls for the scenes.
Search for the RAWK thread, should be in the most recent P&P pages, some people have posted some great general steps to doing amazing rocks and tiling rock textures, I was seriously blown away by more than couple of them. I think Rogelio also dropped in some of his "the last of us" rocks.
As I was inspired by the surfaces of rocks on mountains I wanted to get a tileable rock for it, again I'm not looking for overall surface that can be done through an unique nmap or a mesh, I'm looking for the surface that stands through the rock. Here's something I came up with with SD today: Lots of blends with substract,…
Asthane: there isn't really any loss of density with volcanic residue. The composition of magma is determined by which intrusive rocks were melted. If the magma makes it out into the open it becomes lava and the only difference is that the rock will cool faster, not allowing for crystals to form so that the texture is…
yes, that's correct except the normal map is usually a 1024 per rock formation. These rocks are generally sculpted in Z-brush and the decimated down to a few thousand tris. If you use Udk, the example Foliage map has a giant rock prop that has a similar material set up.