Like I was saying in the concept part of this month challenge, my name is Ryan Griffin. Nice to meet everyone. So here is my concept block. I am going to be doing alot of things that I haven't done before. I have been lurking in the forums and am finally ready to try a new. It's actually my first time doing alot of…
Hi This is my first thread here at Polycount, been lurking around for a few months now. Alot of great artists here and i see that people can get good feedback on their work. Ive been doing 3d for almost four years now. Three of the years ive been working in my own firm cofounded by a friend i met at school. We have created…
So my second year has just stated and I've been given a ton of work to do in the first week. The project I have been working on so far is the hardsurface modeling. I'm going to be posting up as much work as I can. Please leave feedback, it'll really help out in my development. I've pick a corner with in the world of Jak…
If you're only interested in getting nice bevels in your high poly for baking to your low without edgeloops, you might consider checking out this thread: http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial/p3 Once I started using dynamesh and polish, edge loops and sub-d's became…
Hate to break it to ya man, but I'll tell ya straight up, you won't get anywhere with that portfolio, even entry level. Sorry bud, just being honest. Spend any time you have modeling/texturing. Don't complete whole scenes, that will come later.....just make a few kick ass high poly sculpts. Some low poly hand painted is…
This. Even though I've worked semi professionally (CG pre-vis, plus a bit of game res) and over many years have specialised in mechanical hardsurface modelling however despite an accrued competency there's still plenty yet left too learn, so pro authored workflows specifically either via Gumroad, Udemy or 3DMotive are…
So I have my computer back and I put the tank into ZBrush. My brain is having trouble grasping how to actually go about this though. From what I have seen on this forum I suspect substance painter would be a better bet, but I don't have that. What is a standard work flow for texturing a hardsurface object with lots of…
Have you thought about which path of 3d modeling you wanna do ? Because they are different. And some are easier/harder than others. There are... - character artist : mainly making people characters and their clothing or equipment. Sometimes including monsters. - hardsurface artist : making cars, robots, spaceships, guns,…
3d artist: makes models Concept artist: makes concepts You can make concepts using 3D or 2D. You can model using concepts made from 3D or 2D. In the workplace, most places will provide you with sketches and concept art. They don't have you wing it, unless its a indie place or a asset that is not crucial and can be nailed…
Hy there everyone, i am sorry to post another normal map thread. But as the situation is i have some real problems with them. So here is the case, at realy simple objects normal mapping goes fine, and same when i helping out with organic stuff. But i am more of a hardsurface guy, and have mostly done weapons for normal…