@Fabi_G Something inspired by a jar of puke is not something I expected to like, but this is neat. Did I spend a few minutes playing with the web demo, trying to propel the jar this or that way by timing the clicks to the momentum and direction à la Portal? I absolutely did. 😄 I love the simplicity of the technique, thanks…
Hi! Haven't posted for a while! I recently decided try my hand at participating in Swordtember and decided to design a sword from scratch instead of modeling an existing concept. The goal here isn't really to produce a design daily to be honest, but to simply try concepting in 3D. I developed some basic lore for the…
I'm currently working on a first person dungeon crawler with dynamic combat, and I currently have a team with a composer and a programmer in addition to myself, but I'm also going to need a 3D artist. There's a short pre-development demo that I made on itch.io to serve as a proof of concept, and the engine being used by…
Work on the Shadow Demon overhaul is temporarily suspended. I found out that it's impossible to add particle effects to my grabbing demon for the Shadow Poison, so I got to think of something else to blend it into the effect. Besides that I've been busy working on some other projects. First a small particle effect for…
Vermillion: Well your right, I just looked at what you said as another rip on the doom3 storyline. Although "shadowy corridors" can't be applied to any but doom3. Your only talking about two series of games, doom/quake, doom is entirely demons, quake is somewhat demons (moreso just described as monsters) quake2 was aliens…
Thanks a lot. I definitely agree the demon character is the only one right now I'd say is a full character piece that is semi-fully realized the way he should be. I'll definitely take your advice on the constant sculpting. Do you have any advice on posting those online? would they be better suited to add to my blog as a…
Howdy everyone! I figure firing up my own thread here on polycount will help keep some pressure on me to keep pushing this little side project of mine further. What is Arena? Right now I am treating arena as a fictional project for an old school arena fps, more or less a spiritual successor to quake 3. The setup for the…
Hellow Everybody new guy here, I'm matthew and I just wanted to dive right in and get started with developing this digital sketch diary. A little about me, I'm a graduate from the Art Institute of Phoenix and have been pretty dedicated developing my abilities as a concept artist. I have a really bad habit of not showing my…
Hi all, I've been working on this node based gltf viewer because nodes are cool af, you can check it on the link here or you can go to this demo link. Its still work in progress so its in read only mode, you can inspect the scene but cant do any edits.