Cool project. There was just some feedback in another thread that I think could be directly applied to your own character: https://polycount.com/discussion/232558/wip-anime-type-character#latest You mentioned that your computer was on fire because of too much polys. You might find that both your speed and quality go up if…
Anyone being dogmatic about surfaces that cannot be represented by the shader you're using is very silly and doesn't know what they're talking about. However, there are some hard(ish) rules metallic specular/basecolor values should never be fully saturated (eg. 255,0,0) minimum valid value for metallic specular/basecolor…
Hey there! I am Melina, and I am currently studying at SAE Institute Germany. At the moment, I am working on my bachelor project in the field of creature art. My creature contains elements such as being a survivor of a long term snow and ice storm. More information will follow in the bullet point list. For the…
...our 3d careers i mean :-): https://www.youtube.com/watch?v=xrhubB4GQU4https://github.com/thu-ml/prolificdreamerhttps://arxiv.org/abs/2305.16213 I thought we still had few years... but it appears...no :-) (did you seem any better 3D generative AI (?)) ( me - no)) Gonna get that resume for Macdonalds application ready…
I have no idea why or what happened, but for some reason Marmoset Toolbag 4 doesn't bake normals properly any more for me. I have a big thread about it here, where I was troubleshooting the problem for several days: https://polycount.com/discussion/233190/dirty-normal-maps#latest Basically, whenever I bake normals in…
Okay, is working, but now will need to think about workflow and what it needs to make things efficient and simple. Here is breakdown of the basic code though: For maya python script, same as before but newline is needed to prevent that empty row issue (I don't know why, it just works): note that you have to select…
Please help me when i built Advanced face :( ( it had fault // Error: file: C:/AdvancedSkeleton/AdvancedSkeleton5.mel line 23315: More than one object matches name: SmileBulgeConstrainedOffsetCheek_R_R . I make sure NOTHING has the same name , not even in groups. And I also run through the Advanced skeleton symmetry…
Hey everyone! Before I share the new challenge I wanted to say that everyone did some excellent work this go around! I loved seeing the different pieces and the technique breakdowns so others could see the different ways of approaching the concepts. With that said, July is here and with it comes the next challenge!…
Hi Not sure if my head is just full of sleep, or it's because I've still yet to make them for myself, but I'm struggling to process how you'd go about setting up smaller maps similar to the Micro Detail Normal maps for skin pores etc. This was discussed a bit in another thread of mine, but I don't think the exact workflow…