haha, ask away indeed! : ) I came for the selectioncapabilities and sub-tools, stayed for the customisation. Went from lightwave -> Maya -> Modo. Just keep finding new improvements to my workflows constantly. Too bad i cant script worth shit, otherwise i would make more scripts, haha.
Thanks, guys. I was just talking to a guy here at work, and he sent me a script that automates ao baking, so I'm going to see if I can rework to make it run from command line. I'm more of a copy and paste guy when it comes to scripting, so this could be interesting. :)
Your low poly should have all UV border edges set as hard edges. This should resolve your artifacting, provided you are using a cage. You should probably grab this MEL script from Jon Stewart. It automatically hardens UV borders. http://jonathonstewart.blogspot.com/search/label/Scripts
Seems like it should be simple, but in maxscript how can I tell a script I’m working on to run the functions from a directory in the same folder without having to type the entire absolute path? For example: myScript_main.ms //How can I tell this script to read a directory in the same folder no matter what machine it’s on?…
I have an asset I bought from the UE marketplace but I'm not super happy with how the wear matches my scene and would like to do a retexture. I recall having a Photoshop script forever ago that generated curvature form my normal map but have lost that. Anybody know of the script, or can explain the process of taking the…
I'm writing some level tools for 3ds max and would like to launch a .bat file once an export has been completed. Any way to do this? The docs have lots of info about batch scripts (running max in silent mode from the command line) but I need to run a batch script from within max. Thanks! -Tyelr
I would like to convert a UV-expanded flat shape in Maya to a mesh.
but please let me know if there are functions or scripts. If possible.
I would like to wrap the converted flat mesh onto the original mesh. I tried the script "flatten Model by UV 0.1.2 for Maya" in Maya 2018.
but I could not execute it because the error…
Thanks for the replies guys! I appreciate it! That script sounds/looks very interesting Steven. Is that something you are planning on sharing later down the road? Anyway, I guess I'll have do my best to hide it in the animations for the time being. Using locators isn't such a bad idea though. Maybe I'll try to make some…
Thank you for the quick reply Wiktor. :) Forgive me if I'm missing something but that Max script doesn't do the same as the koddeCreateRampMap script for Maya. I'm able to use the Gradient Map Tool just fine but don't get any dialog or options to bake for X, Y, Z. Preparing to apply face to palm! Thank you, Jon
well i found this nice script here that works nicely http://forums.cgsociety.org/archive/index.php/t-867929.html here's my sword and before and after uvs there is one piece that is similar but i flip it horizontal and that doesn't help when i try to stack it w/ script, it's not a perfect fit. i hesitate to move verts in…