not the 416 we see everyday, but still cool. if its for 1st person view I personally could like more geometries. one thing tho, the inclining surface on the left side(with no ejection port, where on a regular m4 its a tubular form)of the upper receiver seems a bit off. But maybe it could be the viewing angle. its just to…
Thanks for your comments ruberboy. We were playing a bit with the camera point of view when we started to work on this project. We wanted to make it isometric (see the first posts on this thread) and the isometric camera in fact looks really cool, but we had some gameplay issues because that point of view and finally we…
Just recently bought IpackThat on steam.Finding it a great tool so far.I had a few Ideas for feature requests.Ive posted them on the steam forums and thought I could post them here to. 1 the ability to save coloured cluster goup image as a texture without visible wire frame.This could be used as an ID map for surface…
@Pior - It looks like I deleted all the pages I had bookmarked trying to fix the folder view but the registry additions can be downloaded from: http://thewinforums.com/topic/23106-resolvedremember-folder-settings-finally-works/ and: http://dotnetwizard.net/vista-stuff/make-vista-remember-the-folder-view-settings-like-xp/ I…
It's very well modeled and looks fairly beefy from the side, though in the FPS shot you provided it's looking rather boxy and some of the beefy has been lost. This may be because the details and forms on that make it look great from the side (and those kick ass front details!) are hidden from view, instead putting those…
Hi everyone, just joined polycount :) I've hit a bit of a brick wall with this sculpt I'm working on , this is my first try at a full female bust. I'm at the stage of mid frequency changes - no hair or eyebrow detail yet, I'm still dynameshing, as I'm not ready for details because the form isn't looking right to me yet.…
Hey everyone, just wanted to let you know of a little side thing I will be doing with the awesome talents of TAD ( www.theartdepartment.org ) I will be teaching a 3d course on modeling for games, and zbrush creation of characters. Along with taking tons of classes myself from some of the insane teachers Jason Manley has…
Hi everyone, recently I have being testing a way to simplify the eye mesh and be modular to use on realtime and high render you can see it here (https://polycount.com/discussion/206915/eye-setup-for-realtime-and-high-render#latest) I was quite sure Unreal could do this as well as marmoset but it does not. I noticed the…
Bear with me trying to explain this! I hope the pictures help to clarify what im driving at. Here's my loincloth ( front view ). Note that it has a 'lip' that folds forward over the top. Make sense? Also of note is that it doesn't have thickness. How I usually do cloth is not to make a solid mass, but a single sided poly…
Hi guys, So through strife ive made my first real construction script in ue4 and ive gota building using instanced meshes in order to edit the mesh desired, number of floors and number of segments (both width and depth). However im getting this strange performance drop when viewing the structure from different angles. The…