1) Do whatever you need with lighting to make it presentable. 3 point lighting works fine. 2) I wouldn't. For game models, you wanna display it in real time. Throw it in an engine, or set up a viewport shader...don't render it. 3) Some do, some don't. I personally view it as cheating. All those things listed can be done on…
Sorry, but you are going to have to take crits a little less personal. It looks like you just traced the reference model in a viewpoint, and did'nt account any actual art talent into it. Try to study edge loop topology and keep refining him before you rush into zbrush. Garbage in means garbage out and you'll have trouble…
Hey all, newbie here. Working on my digital work and hoping to improve. My style is kind of a mess & all over the place right now, so my focus on top of just improving technique is to try and discover something that works. I'm mostly focusing concept-art & character / armor design; texturing is also an interest. I'm 150%…
Just wanted to start a thread where I can put all the bits and pieces I've been doing over the last year that are up on my blog. Mainly practice pieces and lunch crunches. Alien created using Dom Qweks gunroad tutorial. WIP Casey Jones comic-con entry (really need to finish it off) Quickish sculpt and composite based off a…
Just needed something to use as a reference for practice, but I get what you're saying. Anyway, can you give me some points to work on the sculpt? Thanks
Depends what you're going for but usually no, they are not adequate. My opinion is that they are better suited in a Journal/sketchbook/blog space that you maintain alongside your portfolio - such as here on polycount! If you have a large collection of practice sculpts (say, more than 3 or 5), then that may be enough to…
Scott Robertson is a great learning resource! If you want to get into more of that technical creation, perhaps a better direction is to go down a more practical path, you obviously can model and make good art. Scott Robertson is a classically trained technical artist, so that is a direction you can look at. It also seems…
No. It's kind of paranoid to think Danish and/or global education systems are out to suppress your creativity. Maybe they fail to encourage it, but no one is actively trying to keep you down. If anything, the emphasis is simply on developing future practical skills. You may not get much out of physics for example, but lots…
Just to second what Pior has said here... and add a little. I think that this translates to all realms of art in general, even in 3d work (beyond your basic "blockout"). I highly recommend the book, and anything you can get your hands on that you feel will really aid you in becoming a better artist. The more you focus on…
So with freelance work dying down a bit, I have some extra time to get some personal projects done. Finishing up my escape entry here and after failing fabulously on a couple art tests (finally started getting some) I'm going to focus on getting some practice with my unique/hero assets. My scenes up until now have mostly…