Hi everyone, I've been working on this model for past couple of weeks. Now I'm looking for feedback on my textures and recommendations on how to fix the lighting, because I'm having a hard time setting up the lights to make it look better, but no matter where I place them It doesn't look good to me. I'm using one 4K…
Hey, I am Leif Peterson. I currently find myself looking for new employment. Nearly every image on the site, excluding my work from Gangstar Vegas, has been produced in the last month. I threw out everything from before my job at Gameloft. I still feel like chucking things out... My site is lmp3d.com I've crunched more in…
Hi Polycount! I'm Igor and I'm currently available for freelance work. I'm comfortable with all art styles as Environment Artist, as I have worked on both realistic games such as Killzone, Spyro Reignited Trilogy, Hardware:Rivals and others. I'm also specialising in Realtime Lighting, I have worked on as Lighting Artist on…
Richland College is in need of a Professor who can teach our Lighting Shading and Texturing course. This person will be a talented 3D Artist that can use Maya. Also the Unity Game Engine will need to be taught as well how to incorporate 3D, Lighting and Shading. This class will start in our Fall Term so ASAP. This person…
Hey Guys, Doing a level design test and want to do up some nice renders on it to be more legible, like the Uncharted 3 Design Labs: http://www.naughtydog.com/images_blog/2012_10_23_LabMapJunki2_960.png Any suggestions on how to get a nice soft simple lighting solution like that for an out door space? Mental Ray is totally…
Does anyone have any exterior lighting tutorials with Mental Ray only for 3dsmax? I searched 3d total and a lot f the tutorials didn't really help with my scene. This is what I had a while ago and couldn't achieve the lighting again T_T I've came a long way from this shot, I added more grime cards, a mountain, a decent GP…
Pretty simple request/feature in 3d modeling programs, I don't want to do it at the material level because I also want lights that contribute to diffuse and specular as well. Basically I have some models that use emissive for lightmass on, I'm not happy with the baked specular quality. I disabled use baked specular on my…
Hi guys, so i'm working on an environment for a University project and i'm having trouble with a modular pillar mesh. This is my first time using Unreal so if its a simple fix i apologize. Basically i split the pillar in half and into two modular parts to save on texture space. However, when i duplicate the mesh and flip…
I guess you can try a 2 sided mesh. But the blockiness isn't because of that. Its related to them being separated, and the lightmass settings. I would suggest to also use the searh here on polycount. If you type lighting problem unreal or something similar into it, I'm sure you'll find a lot of these. You can also do the…