i just saw some tutorials on displacement map maya to figure out how this work and.. on newer version, there are options for autobump and i can't find what these options do can anyone tell me what these things do? should i just left as it is ?
A prop could be judged in form and in function. 1. Does it meet all the visual requirements set out for it ( style, level of detail etc) 2. Does it meet all the technical requirement set out for it ( tri count, texture size, optimization etc) Try telling your lead that "art is subjective" when he/she asks you to change…
The scales look a bit too perfect, if you go in and alter them a bit by hand, maybe add some light scuffing or battle scars, I think it would look really cool. The borders where different textures meet could use a little more love too, but overall, it's pretty good already! It reminds me of Path of Exile's art style, it's…
Hey guys i have skinned and tried to display some motion capture data for a character in game. Any feedback on what i can do better would be great. [ame=" https://www.youtube.com/watch?v=YQTDmfAce8w"]http://www.youtube.com/watch?v=YQTDmfAce8w[/ame]
Ok, I am trying to retopologize this model... and I can see all the lines on the other side of the model, and i can select them through the model. its kind of annoying as its easy to make mistakes and stuff is there a way to turn this off? it was never like that in zbrush 3
These are some textures I worked on for the upcoming game 'Moonray'. Created in Substance Designer, rendered in Marmoset Toolbag. Hope you enjoy! Artstation: https://www.artstation.com/artwork/D5A5Yn
Hi, This will be a Watch Tower in the Jungle. I still have to apply the texture etc... The windows will be duplicated so that they are on all or some sides of the tower. My Reference site was www.primalcarnage.com