I started making this forest in a different way then the last. Not using the UE3 terrain. It takes a little longer, but i have a lot more control over the landscape. Which is letting me have a lot more fun with the flow of the game-play.
That's the only way to make sure they become a gaming junkie. If you make it something they can always have access too it blends into the landscape and they don't touch it. I swear gaming is addictive only because there is a mentality in parents that kids shouldn't play.
Better, but the thumbnails need to be improved. The extreme letterboxes make 2 and 3 unintelligible, and 1 and 4 suffer as well even though they're landscapes. You don't have a lot of pieces so making the previews taller wouldn't hurt the site.
Not saying it's not fun. I don't go to these movies and expect to have my life changed or any thing. I guess I am just lamenting the fact that the current entertainment landscape makes it hard for anything new to have it's moments of glor.
For the grass, since you use virtual texture to sample the landscape color I suggest to add more green variation in the terrain itself, I did exactly the same trick and these color variations really helped to have a more visible grass structure and an overall nice effect :) a simple hue variation will do the trick!
Today I went up to Squamish, BC. today with a couple of friends for a photo trip. It was awesome! I've yet to try my hand at landscape photography so that was today's purpose - experience! I think I enjoy photographing people more, but I did have a blast today.
Hello, This is obviously not another landscape, so I've been wondering whats the "standard" way of texturing this kind of asset. A] Tileables - Didn't work well with wood log cap. B] Unique texture set - Even at 4K it didn't work well with straps and other fine details.
Next update will add billboard LODs to the tree assets, which drastically improves performance and makes the assets better suitable for open landscapes. https://www.youtube.com/watch?v=QUWpEa2LN64 Also adding a new pine bark substance material:
There's no colossal difference between the two really, except for the DRM and the sales licensing. UDK wins on the latter two points. I prefer CE3s landscaping tools, as they're more developed, but that's not a big enough difference to stop me using UDK.
Thanks, @EricElwell ! I tried to do a little bit of a compromise. Not sold on doing an outside landscape, but just wanted to give it a little blockout. I'm hoping to put in a lot of time in this weekend on this, been barely touching it the past few weeks.