Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
little bit further on the colors. Trying to maintain that Hand painted look mimicking a dry brush. so far so good :expressionless: Now just to push the top shell pieces a bit further then on to the scales... it's going to be tedious ha.
Hey guys, Ain't been on here for a while and needed some crits, Have decided to create some fantasy props to include in my portfolio, If created to a good enough standard. This is however my first approach to painting textures and I am trying to achieve a stylized cartoony look. Screen grabs below Thanks
Practiced low poly modeling and texture painting based on the Ancient Arcane Greatsword drew by DanielPillaArt.Any critiques, feedbacks are much appreciated!
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Greetings, My name is Camilo Rojas, I'm a professional 3d artist with over 2 years experience creating content for the videogame industry, I've worked in games such as Diaspora Mass Exodus, Lifeslide and some others. I specialise in creating hard surface models for sci-fi games, I have lots of experience optimizing models…
Hello hello, I'm working on another small scene, this time of this small barracks: My current progress: It's split into two texture sheets: -one for the furniture -one for the items Obviously still in the process of painting values, just started doing the shield. I see some problems with the AO on the chairs and I'm…
I've been thinking about buying a Leap Motion device to accelerate the process of animating several first-person scenes i have. I've found some tools online, but i would like to hear some feedback from the community about this technique, specially any tips about cleaning the mocap and so on.
Hey Polycount, I've been practicing on a handpainted environment in UE4. Been working on it for several days and would like some crits and direction. There's a lot of work but here's what I have so far. **CONCEPT** (Mike Franchina)