I'm using MG Edge Wear to create rusty effect. It creates effects based on my UV seams. So my question is how do I get rid of these areas ? I have tried to paint on the black mask and also erase tool but they both didn't work. I have no idea how to erase this seam :( It seems like the substance effects are not editable.
My question is twofold, and regarding item flavor text and dota lore. 1: has anybody seen a noticeable difference in ratings/comments on items with lore related flavor text vs. more technical/matter of fact descriptions? (or none at all) - specifically something that tells a story about the item vs. one that just states…
Hi guys I am used to adding more curve points on splines in Maya before extruding to help focus the poly count towards certain corners and areas. I would like to the same in 3ds max however after using the normalise spline modifier, collapsing the stack and fusing unwanted vertexes together the end extruded wasn't pretty.…
Thank you Eric! That is genuinely so kind of you to take time out of your day to help improve a random stranger's work. Did you mean add edge loops to the scroll length-wise or rather ones to the spiral of the scroll so it doesn't have as many sharp edges? I hear you about the bricks and kind of agree, just needed to hear…
Did you try moving everything except one piece of the tile out of the "live area". You should rebuild your material, it more then likely baked it into a shell material. Even if you see your old material and it has the white triangles in the corners its more then likely been added into a new "shell material". Eye dropper…
Hello everyone! I'm happy to share my new work with you – a Mech Concept art piece, my personal work.In this concept, I wanted to capture the spirit of a heavy, industrial, combat robot with clean, heavy lines. But I decided to add a bright accent just for fun :p The robot stands approximately 5 meters tall.It is armed…
I dont understand the question? You can put details on your normalmap by using nDo and then use the detailed normal with DDO. Why is the highpoly mesh so similiar to the lowpoly. Doesnt make much sense to use a normalmap then.
insufferable bunch (i agree with the quote btw, on your side with that point.). but it is true regular people who dont give 2chits where the game came from as long as it runs and is fun... maybe one day when its all give me money to press start every time will they wake up. maybe. Yeah, just a bunch of money grabbers, so…