I can finally show the breakdown as I needed to wait for 80 Level to publish the article. Here's the link to the article: https://80.lv/articles/a-step-by-step-guide-on-recreating-venice-city-view-in-ue5/ And here's the breakdown for ArtStation as well: https://www.artstation.com/artwork/XJnOKy
Hi, The main purpose was to test out subsurface scattering in UE4 but I ended up with a trailer. The Environment is Low Poly. Thanks! https://www.youtube.com/watch?v=4AawDN51jdg&feature=youtu.be Some screenshots:
Hi everyone, I'm pretty stoked to share my latest project: Kaba Baiz's Meat Packing Plant, a UE5 game environment inspired by Star Wars and more specifically, the "Return of the Mandalorian" episode in The Book of Boba Fett. This fan art project's goal was to recreate the referenced scene as a fully explorable environment…
Hey all, Spent a few weeks working on this in UE4. Still needs a bit of work with the lighting, atmosphere, and god rays. Was hoping to get some feedback or crits so i can wrap it up. Thanks!
Working on a spooky forest scene in UE4 that I hope to finish in the next couple of days. This is still an early WIP, but I think the atmosphere is solid.