Yeah that's another part of the equation. If you have separate meshes the expectation is that you're baking the details with an exploded mesh (treating the elements as separate). If you can cover an area with a simplified low-poly mesh and just bake the high-poly to that then that's probably fine in most cases. I think the…
Chaos, I'd really suggest you start looking at more reference and really studying the objects that you are seeing. I'm not exactly sure what direction you are going with the abomination but personally I would start over. One trend i've noticed with your work is you seem to be doing a lot of 'speed' tests. While this may be…
Introduction Hello everyone! I thought I'd introduce myself first as this is my very first polycount post. I am currently a university student working towards becoming a industry 3d character artist. I have around 3 years of experience prior to school working in freelance. This month of school I have a lot of free time to…
Hello everyone, My Name is William, I am a 3D Game Art Student from Germany. I started 3D Modelling in 2013 but only did small projects here and there until early 2016 because of school. So far, I have been working mostly on weapons, props and other hardsurface objects and I want to get more into Environment creation. I…
Hey, as a freelancer i never did a post here, so i thought i do now one as i am looking for new opportunities for the future. Just few words about me. I am a German-Russia 3D Artist with almost 9 years experience doing 3D Art. Was working for 6 years full-time for Crytek on Crysis 1, 2 and other games. After i leave Crytek…
For a while now I've really been wanting to make a cool as fuck assault rifle, something that would stand out and also shine brightly on my portfolio. However recently it seems firearms and rifles have become more popular and I felt like whatever I did would be lost in the crowd. That's why I chose the concept from Max…
Your approach is the more classic character workflow, works just as well as any other way. What kind of character do you have in mind to model? 1 - I do all my hard surface in maya, some people like to do hardsurface in zbrush using the polish/trim/planar tools, but i find it a little trickier than just modeling it. I use…
Hi guys, here is a long overdue update of my Wild West Selfportrait :) Took it into a little different direction.. I appreciate any kind of feedback! What do you like, what do you don't like? whats the first thing that comes to your mind? Any hints and tips at this stage regarding ingame version later? (maybe stuff that is…
Before diving any further, have you asked your lead/producer if you can stick to what you like, or even use both ? Forcing you to switch could be quite counter productive, especially since the end result is just a universal OBJ model anyways. Nasty1 : I don't think this is a matter of finding the tools or getting used to…
Great concept!, I also remember a doco about Red Adair and his crew's exploits in the war's aftermath tackling those fires, man! talk about balls the size of dump trucks for all the guys who'd capped the wells :) The hardsurface modelling is top notch finesse considering the overall complexity of your project, much respect…