Introduction
Hello everyone! I thought I'd introduce myself first as this is my very first polycount post. I am currently a university student working towards becoming a industry 3d character artist. I have around 3 years of experience prior to school working in freelance. This month of school I have a lot of free time to myself to further dart down the character path I have recently embarked on. While participating in multiple disciplines being environment, hardsurface/prop and vfx, I have taken a liking to character art to being my primary discipline.
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This thread will serve as my diary to document my progress on learning anatomy for characters. I have pushed learning anatomy to the side a ton and with all of this free time, I can make the most of it learning something I struggle with. My primary focus is to learn better form, details/tertiary, proportions and landmarks. I have sculpted human bases in the past but were assisted with IMM brushes within ZBrush. I want to be able to sculpt it from scratch, so I will be focusing on things that were assisted more often than not. Face/Head, Hands, Feet, Back, Legs, Arms, these parts will be my main focus to improve. I will also look into hair studies later on, specifically using hair cards.
I hope this thread can serve as inspiration for other artists to pursue and conquer their own weaknesses instead of being afraid of them. Thank you if you read this far lol. Let the studies begin!
Hand study:
Bodybuilder back study, speed sculpt:
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