Hi there ! I'm currently working on 2 new outfits for my OC Mevenn from fan project Star Wars Redemption, done with sculpts so far, here is the last one I did : (you can see more here : https://polycount.com/discussion/179144/star-wars-redemption-fanmade-project#latest)
Hello polycount! I'm currently trying to improve and learn more about low res assets making. here is a project I'm currently working on '' Dead man's chest'' from Pirates of the Caribbean. I'm using Maya, Zbrush and Substance Designer. Comments and Critics are welcome :) Hope you like it. Here is some Screenshots Hi Res…
Hello guys, i'm new here. In this project I have try to challenge myself to do Revendreth Carriage better than Mats Myrvold on same Blizzard style. I really liked it and hope you enjoy! =) Artstation: Semheresia Credits for the original art goes to: Matts Myrvold from Blizzard.
I'm trying to match the art style of The Witcher 3 . This really was just to practice my lighting and foliage creating workflow but I got carried away and decided to take it a bit further. Comments and suggestions? Made with Unreal Engine, Speedtree, Maya, Photoshop, and Crazybump. Video link is at my Artstation.
WIP of a model I am working on inspired by an awesome concept from Morten Skaalvik (https://www.artstation.com/artwork/4lVYk) there is still a lot of refining to do but I would love to hear your feedback and comments :) . I am planning on taking this piece all the way to a game res model with textures.
A backpack. Main inspiration TC The Division. Also did some skins just for fun. 8933 tris 3 uv sets: 1 - backpack 2048x2048 2 - stripes 1024x1024 (they are tiled) 3 - holders 1024x1024 https://www.artstation.com/artwork/rROrx2
http://www.globalgamejam.org/index.html Maybe a good reason for pros and students to meet and greet? And to get out. And maybe to get laid too. :poly136: