Edit: This is a later update that I wanted to tag at the beginning to compare, past this point is all the history of this project, enjoy! Hello everyone, for the last 2 months I've been really trying to study the Overwatch art style and have taken the time to try and make a full character based off of an early Reinhardt…
Kindly send your CVs and a link to your best work only to ariel@maestrogroup.com We are seeking the following: Lead VFX Supervisor A Generalists. You’ll need to be nimble in AE/Nuke and Mocha Pro and highly adept at blue and green screen extraction and CG set integration. Working knowledge of VFX Pipeline development and…
The primary differences between Toolbag and Iray are that Toolbag is a real-time renderer, more like a game engine where most of the rendering systems are optimized for speed rather than absolute quality. Iray on the other hand, is a traditional ray tracing rendering (like Vray, Arnold, etc). So when it comes to ray traced…
This is a passion project of mine mashing the Dune Universe with the Spaceballs Universe based on the two following concepts: The basic premise was to redesign the spice harvester from Dune to look like a gigantic mechanical comb. I am not 100% satisfied with the end-result, but I feel like I have captured my original…
Hi Guys, I was hoping for some feedback on material shading, as it's one of my weaker areas. I modelled an old General Electrics cooker and was texturing in Quixel. Some caveats to what I'm doing, I guess i'm open to any feedback beyond the material settings if you deem the approach to be wack. 1) the geo in the renders is…
Apply Here: https://www.maloufsleep.com/careers/job_20201019154716_QENOXQKXL7WOKSH8/3D-Generalist---Interior-Visualization Malouf is looking to expand our 3D Graphics team. The hired individual will work alongside other 3D artists to create 3D imagery of our wide array of furniture and bedding products. The models and…
Hey ! I'm currently trying to recreate a shot that I took irl, my goal is to compare the Arnorld renderer to Unreal Engine. To do that I need the two final renders to be axactly the same when in comes to coordinates. Same camera angle, distance relative to origin, settings. How would you go about doing something like that…